Unity · VR · Interaction

Hi, I'm Diana.

Building at the intersection of software development, spatial design, and digital art. I code the mechanics, but I paint the light.

Hi, I'm Diana :3

Hi, I'm Diana :3

I love developing interactive experiences
I'm also very creative
I love painting and drawing!
Modeling is also fun!
My 3D modeled original characters...
Interactive experiences are my passion!

Featured Projects

A snapshot of work across interactive experiences, games, and art concepts.

07 Projects

ICE 2: Immersive Clinical Experience
[04.26.2023]VR • INTERACTIVE EXPERIENCE

ICE 2: Immersive Clinical Experience

A high-fidelity VR medical simulation for UBC Faculty of Medicine featuring hand-tracking and voice-activated dictation to train emergency decision-making.

VRMedical SimulationHand-trackingVoice RecognitionDetails
Interactive Environment Shader
[ON GOING]TECHNICAL ART EXPERIMENT

Interactive Environment Shader

An experimental Unity ecosystem where custom vertex shaders allow foliage to respond dynamically to real-time user gaze and breath input.

ShadersHLSLGaze TrackingDetails
Eco-Gesture: Textile Recycling
[09.12.2025]INTERACTIVE INSTALLATION
Source Code

Eco-Gesture: Textile Recycling

A gesture-controlled installation using Unity and Mediapipe that gamifies textile recycling through real-time computer vision and controller-free interaction.

Computer VisionUnityMediapipeDetails
ShroomVenture
[04.08.2026]GAME
Source Code

ShroomVenture

A Ghibli-inspired 3D exploration game built with Unreal Engine where players forage supernatural fungi in a meditative, stylized forest environment.

Unreal EngineBlueprints3D GameVFX+1Details
Viral Fan Made Motion Art: Miside
[26.12.2024]MOTION GRAPHICS

Viral Fan Made Motion Art: Miside

A viral character animation project with over 3 million views, featuring custom digital illustrations and complex puppet-based VFX created in After Effects.

After EffectsVFXPuppet AnimationDetails
GunCat
[23.04.2024]GAME
Source Code

GunCat

A high-octane 2D arcade shooter built from scratch with a custom C++/OpenGL rendering pipeline and original hand-drawn pixel art.

C++OpenGLPixel ArtDetails

Full Project Archive

A complete list of things I've built, experimented with, or designed.