Unity · VR · Interaction
Hi, I'm Diana.
Building at the intersection of software development, spatial design, and digital art. I code the mechanics, but I paint the light.

Hi, I'm Diana :3






Featured Projects
A snapshot of work across interactive experiences, games, and art concepts.
07 Projects

ICE 2: Immersive Clinical Experience
A high-fidelity VR medical simulation for UBC Faculty of Medicine featuring hand-tracking and voice-activated dictation to train emergency decision-making.

Interactive Environment Shader
An experimental Unity ecosystem where custom vertex shaders allow foliage to respond dynamically to real-time user gaze and breath input.
Eco-Gesture: Textile Recycling
A gesture-controlled installation using Unity and Mediapipe that gamifies textile recycling through real-time computer vision and controller-free interaction.
ShroomVenture
A Ghibli-inspired 3D exploration game built with Unreal Engine where players forage supernatural fungi in a meditative, stylized forest environment.

Viral Fan Made Motion Art: Miside
A viral character animation project with over 3 million views, featuring custom digital illustrations and complex puppet-based VFX created in After Effects.
GunCat
A high-octane 2D arcade shooter built from scratch with a custom C++/OpenGL rendering pipeline and original hand-drawn pixel art.
Full Project Archive
A complete list of things I've built, experimented with, or designed.




